On previous projects, the implementation of music has
resulted in a staggered opening as the game transitions between scenes. For
multiple levels, this is passable as the music would change depending on the
environment and situation. However with the cut scene method we are using for
this game, given that the free edition of Unity is in use, we are having to use
multiple scenes for one conversation. The constant switching of scenes would
course a constant loop of just the first few seconds of the music, as appose to
one continuous piece. In order to combat this limitation, the audio was
attached to a game object that would be called for each scene, until a specific
level was loaded. Given that the scene progression is structured in a linear
fashion, calling a particular scene for each audio cue was relatively simple,
compared to multiple if statements per audio file.
No comments:
Post a Comment