Friday 26 February 2016

Place holders




While awaiting for final sprite art to be finished, it is a necessity to start a build with temporary sprites. With the game centring around female leads, using one of the previous male sprites seemed inappropriate. To combat this initial problem and double as bases for any future place holders, a set of blank female sprites were created.

While currently working as a placeholder for the main character, Nimbus, they can also be repurposed as templates for later characters or height comparisons. Providing them with a multi use purpose that will not only help in the development of this project, but in future endeavours. 

For the purpose of sprite movement, a modified version of Dodge's code (From a previous game, http://gamejamechallengemlw.blogspot.co.uk/) was implemented, with a more controlled jumping height to accommodate for the difference in environment. 

The limited art in regards to the temporary sprites, is less of an issue at this stage, as they are only providing a stand in for how the character will move through the environment. At this current stage, similar assets are being created for interactive sections of the environment, such as tree branches and rocks. Once these have been created, implemented and tested, stand in enemies will be created (most likely taking a cue from previously created enemies) to test the main characters collision detection and scene reloading.

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