While awaiting for final sprite art to be finished, it is a
necessity to start a build with temporary sprites. With the game centring
around female leads, using one of the previous male sprites seemed
inappropriate. To combat this initial problem and double as bases for any
future place holders, a set of blank female sprites were created.
While currently working as a placeholder for the main
character, Nimbus, they can also be repurposed as templates for later
characters or height comparisons. Providing them with a multi use purpose that
will not only help in the development of this project, but in future endeavours.
For the purpose of sprite movement, a modified version of
Dodge's code (From a previous game, http://gamejamechallengemlw.blogspot.co.uk/)
was implemented, with a more controlled jumping height to accommodate for the
difference in environment.
The limited art in regards to the temporary sprites, is less
of an issue at this stage, as they are only providing a stand in for how the
character will move through the environment. At this current stage, similar
assets are being created for interactive sections of the environment, such as
tree branches and rocks. Once these have been created, implemented and tested,
stand in enemies will be created (most likely taking a cue from previously
created enemies) to test the main characters collision detection and scene
reloading.
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