While using the free version of Unity is still incredibly
versatile, it does have its limitations. Namely a lack of implementation for cut scenes. While
not a necessity in a story driven game, they have become expected, and can
provide information and character development in a far more direct manner than
mechanics can at times.
Through experimentation, a simple solution was achieved in
the manner of single scene shots, with character idle animation in place of
full animated cut scenes.
By adding a new GameObject to the scene and attaching a C#
code. Within the code us an update function that runs 'Application.LoadLevel'
when 'KeyCode.Space' is inputed. Allowing for the scene to change every time
the space bar is pressed.
No comments:
Post a Comment