Tuesday 26 April 2016

Health UX



For the implementation of a health system, a visual representation is required to communicate the mechanics to the player. Traditionally, A 'heart' system, such as The Legend of Zelda [Nintendo. 1986], or 'Bar' system, such as Street Fighter II: The World Warrior [Capcom. 1991] or Pokemon Red & Blue [Game Freak. 1996], is usually used as an indication. The meter we decided to incorporate, uses aspects of both systems. The layout and colour pallet of the 'Bar' format, with the icon display of the 'Heart'. The system was then stylised to incorporate elements of the projects branding.

- Capcom. [1991]. Street Fighter II: The World Warrior. [Arcade Cabinet] CP System. Osaka: Capcom Co., Ltd.
- Game Freak. [1996]. Pokemon Red and Blue. [Cartridge] Game Boy. Kyoto: Nintendo Co., Ltd.
- Nintendo. [1986]. The Legend of Zelda. [Cartridge] Nintendo Entertainment Sysetem. Kyoto: Nintendo Co., Ltd.
- The Game Theorists. [2012] Hit Points and Health Bars, Digressing and Sidequesting. [Online Video] 30th August. Available from: https://www.youtube.com/watch?v=1obB6qeCH1M [Last Accessed: 26/04/2016]
- The Game Theorists. [2013] Evolution of Street Fighter's Interface: DNSQ. [Online Video]. Available from: https://www.youtube.com/watch?v=8cchlIyO_IU [Last Accessed: 26/04/2016]

No comments:

Post a Comment