For the implementation of a health system, a visual
representation is required to communicate the mechanics to the player.
Traditionally, A 'heart' system, such as The
Legend of Zelda [Nintendo. 1986], or 'Bar' system, such as Street Fighter II: The World Warrior
[Capcom. 1991] or Pokemon Red & Blue [Game Freak.
1996], is usually used as an
indication. The meter we decided to incorporate, uses aspects of both systems.
The layout and colour pallet of the 'Bar' format, with the icon display of the
'Heart'. The system was then stylised to incorporate elements of the projects
branding.
- Capcom. [1991]. Street
Fighter II: The World Warrior. [Arcade Cabinet] CP System. Osaka: Capcom Co.,
Ltd.
- Game Freak. [1996]. Pokemon
Red and Blue. [Cartridge] Game Boy. Kyoto: Nintendo Co., Ltd.
- Nintendo. [1986]. The
Legend of Zelda. [Cartridge] Nintendo Entertainment Sysetem. Kyoto:
Nintendo Co., Ltd.
- The Game Theorists. [2012] Hit Points and Health Bars, Digressing and Sidequesting. [Online
Video] 30th August. Available from: https://www.youtube.com/watch?v=1obB6qeCH1M
[Last Accessed: 26/04/2016]
- The Game Theorists. [2013] Evolution of Street Fighter's Interface: DNSQ. [Online Video].
Available from: https://www.youtube.com/watch?v=8cchlIyO_IU [Last Accessed:
26/04/2016]
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