Showing posts with label Street. Show all posts
Showing posts with label Street. Show all posts

Monday, 2 May 2016

Parallax Scrolling



The notion of adding Parallax scrolling, was appealing from the projects inception. The practice of parallax scrolling adds a sense of depth to the world, as it allows for the background to move along at a separate rate from the character. While the practice has found its way into web design, parallax scrolling first came into use with 2D side scrollers, such as Sonic the Hedgehog, and Street Fight II: The World Warrior. Parallax scrolling is, essentially, an evolution of the scrolling technique found in classic animation from animators like Chuck Jones, Walt Disney and Tex Avery. "Before parallax scrolling, there was simply scrolling. Items in the background moved past at the same pace giving the illusion of motion but not the illusion of space or depth." [AboveTheFold. 2014]. Noticeable examples include The Flinstones and The Jetsons.

- Above The Fold. (2014) The Evolution of Parallax Scrolling. [Online]. Above the Fold. Available From: http://abovethefoldbook.com/the-evolution-of-parallax-scrolling/ [Last Accessed: 02/05/2016]
- Barbera, J & Hanna, W, (1960 - 1966). The Flintstones. Hanna-Barbera Productions. Warner Bros. Television.
- Barera, J & Hanna, W. (1962 - 1963 & 1985 - 1987). The Jetsons. Hanna-Barbera Productions. Warner Bros. Television.
- Brown, J. (2013) What is Parallax Web Design? - Definitions, Tips & Considerations. [Online] August 15th. The Unleashed Blog. Available From: https://www.unleashed-technologies.com/blog/2013/08/15/what-parallax-web-design-%E2%80%93-definitions-tips-considerations [Last Accessed: 02/05/2016]
- Capcom, (1991). Street Fighter II: The World Warrior. [Arcade Cabinet] CP System. Osaka: Capcom Co., Ltd.
- Sega (1991). Sonic The Hedgehog. [Cartridge] Sega Mega Drive. Ota: Sega Co., Ltd.

Tuesday, 26 April 2016

Health UX



For the implementation of a health system, a visual representation is required to communicate the mechanics to the player. Traditionally, A 'heart' system, such as The Legend of Zelda [Nintendo. 1986], or 'Bar' system, such as Street Fighter II: The World Warrior [Capcom. 1991] or Pokemon Red & Blue [Game Freak. 1996], is usually used as an indication. The meter we decided to incorporate, uses aspects of both systems. The layout and colour pallet of the 'Bar' format, with the icon display of the 'Heart'. The system was then stylised to incorporate elements of the projects branding.

- Capcom. [1991]. Street Fighter II: The World Warrior. [Arcade Cabinet] CP System. Osaka: Capcom Co., Ltd.
- Game Freak. [1996]. Pokemon Red and Blue. [Cartridge] Game Boy. Kyoto: Nintendo Co., Ltd.
- Nintendo. [1986]. The Legend of Zelda. [Cartridge] Nintendo Entertainment Sysetem. Kyoto: Nintendo Co., Ltd.
- The Game Theorists. [2012] Hit Points and Health Bars, Digressing and Sidequesting. [Online Video] 30th August. Available from: https://www.youtube.com/watch?v=1obB6qeCH1M [Last Accessed: 26/04/2016]
- The Game Theorists. [2013] Evolution of Street Fighter's Interface: DNSQ. [Online Video]. Available from: https://www.youtube.com/watch?v=8cchlIyO_IU [Last Accessed: 26/04/2016]