With Nikki in charge of the games design aspects and level layout, the first level became a defining moment in deciding how the rest of the game would run, build wise. It was decided that Nikki would provide a basic sketch of what she had in mind with a brief description of anything she felt was unclear, and I would provide my feedback as to what was do able, and any ideas I would have stemming from the outline.
Correspondence:
NA: "so the first bit is like what you showed me earlier, going into a section of a large crater where you walk along the wall which is like the stepping stone earlier, some of them will fall like in the demos we have done."
NA: "With the tree it climbs up in a zig zag like pattern until she enters the top of the screen and climbs over the branches, in between the leaves and all that"
ML: "Ok"
NA: "I was thinking either that section ends with us forcing nimbus to jump from the tree luckily lands into a section of water, so the last third of the first map is more watery like there is a river going along the floor, leading up to a waterfall which we climb to end the level"
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